Since mid-March I’ve been doing a lot of planning for rewriting my
2018 NaNoWriMo
speculative fiction mystery novelette; my previous
research
suggested that mysteries required more planning than other kinds of
story. I had hoped to start writing for the April 2020 Camp
NaNoWriMo, but there was still a huge amount of planning to do.
About two and a half weeks in, I got frustrated about not
writing and drafted the first scene – the start of a bridging
conflict – meant to introduce the characters and setting before
getting to the first plot point (the murder). I finished
a draft, about 1,000 words,
and realized I hadn’t done enough
of what such conflicts are
supposed to do: make the main character engaging. So like a good
little scholar I did a bunch of research on how
to do that.
Several
sources listed things you should know about your character from the
start, a character profile, and I’ve made a consolidated list later
in the article.
But I wanted to organize the advice to be useful to pantsers as well
as plotters. So the main caveats about all that follows are:
- Character profiles are similar in some ways to worldbuilding bibles: not everything the writer knows will appear directly in the novel. You’re going to need to dole out this information to the reader at appropriate points in the plot. Even so it can influence what you write, indirectly
- Pantsers can discovery-write as usual, and can then apply this summary to yield judicious amounts of planning when they find they’re blocked in some way, or in response to beta reader comments.
- I am summarizing the sources I consulted, not speaking from personal expertise in writing. You should consider reading the originals, which I refer to throughout and collect at the end.
- I limited myself to freely-available internet sources. There are many great books out there on many of these topics, some by great writers, but I’m aiming at people like me on limited budgets.
The
Three Sliders
The
most critical thing I learned was, as usual, from Writing
Excuses: an engaging
character doesn’t have to be likeable.
There are three
“sliders” you can adjust: likeability,
competence, and proactivity. Many
different combinations make for engaging characters.
- Likeability, arousing sympathy. You might opt for low likeability if the other sliders are high, to make the character less annoying, or you might start off low to give room for growth. Villains typically have very low likeability but are high on the other two sliders. You might also lower likeability to make another character more sympathetic by comparison. You can reduce likeability via emotional distance from the reader; getting into the character’s head raises likeability. Friendliness, warmth, approachability, connectedness to others, empathy, integrity, authenticity, and similarity to the reader all increase likeability; making bad decisions and alienating others can reduce it. Humour (jokes, gallows humour, self-deprecation about weaknesses), and admirable characteristics (self-awareness, niceness, generosity, selflessness) can raise sympathy, as can some kinds of weakness or fatal flaw; so can having some other character like them.
- Competence or ability. An initially low-competence character might have an arc where they increase competence, or they might have competence in some area not related to the challenges of the story, which they might be able to adapt to their unfamiliar circumstances. A high-competence character might meet circumstances where their competence doesn’t help; this is especially appropriate in horror stories. A good antagonist can bring out the protagonist’s competence. Try/fail cycles can show that the problem is hard, and show the character improving.
- Proactivity, taking action, having agency; this slider is the most closely related to being a protagonist. Higher personal stakes in the plot, and choosing to stay when they could walk away, both increase proactivity. Less action-oriented activities are proactive, such as researching things that are, or become, relevant to the plot.The reluctant hero is the standard initially-low-proactivity character; the inciting incident or first plot point starts to kick them into higher gear. Kurt Vonnegut apparently said “every character should want something, even if it’s only a glass of water.” If the character isn’t engaging with the main plot, it should be because they’re engaged in something more important to them; those plans might be disrupted or abandoned.Rarely you can have a main character who isn’t the protagonist, such as Watson; even rarer is to separate the viewpoint (main), the protagonist, and the hero (covered in some WX season prior to 10.8, which I haven’t found yet). When a reluctant hero changes motivation, to be convincing they should go through a character arc (see later).
Somebody
high on all the
sliders might be hard to challenge, and thus boring, like the
pre-Kryptonite Superman.
Brandon
Sanderson taught that there are three things you need for a
character to be engaging (but you needn’t use all three):
- Likeable: relatable (similar to readers in some ways), nice (shown by “saving the cat” or refuted by “kicking the dog”), or liked by other characters.
- Motivated: driven by something interesting to us. What do they want, and why can’t they have it? Do they have a personal connection to the plot?
- Progress: something about the character is changing. Will they become the person we see they can become?
Revealing
the Character
At the beginning, you need to engage the reader quickly; advice
varies, but some go as far as to say by the end of the first page.
You need to quickly establish why readers like them, why readers want
them in the story (particularly, why the main character is the right
viewpoint from which to tell the story), the way they look at the
world (mindset), what they want to fix in their lives (their
motivation), and their feelings (mood, which is influenced by
mindset). You need to show the character engaged in something,
so they are active, and establish competence, possibly including what
they are not good at.
But you have to balance plot with character engagement; scenes have
to do more than one thing. You
should show how the character reacts under the pressure of the plot
(such as cracking jokes), and what is important to them.Some sources said it’s even more important to “show, not tell” when revealing a character’s emotional side than it is for other parts of the story. However you do it, you need to make the character’s motivations clear, so their actions make sense to the reader.
The character should have a distinctive voice, way of speaking, turns of phrase; the ideal to aim for (currently extremely difficult for me, personally) is to be able to take something they say out of context and still recognize who is speaking. Some sources said it’s important to establish the character’s physical appearance early, and that body language is also important.
Important technical aspects include: Reveal information in a piecemeal but organized way, so that the reader has time to assimilate it; weave in personal descriptions and appearance gradully; ground the reader by making clear where the character is in the setting, especially when they enter a scene; use nicknames with discretion, and don’t even name very minor characters. Use a new paragraph when changing speakers or describing a different person’s actions.
A character doesn’t need to be completely consistent, but inconsistencies have to be believable; in fact most people have both “public” and “private” faces.
Even alien characters must have human-comprehensible characteristics so that readers can engage with them.
Story
Progression
You reveal character throughout the story; many sources go so far
as to say the plot is the
reaction of characters to circumstances, that character must drive
plot. This means you normally
have to have a strong
character arc; the character must change (though
not too fast – the
reader needs a consistent baseline first).
There are four
types of arc:- Heroic arcs, where the
character completely transforms from ordinary person to hero; these
are common in speculative fiction, especially fantasy, and normally
reserved for protagonists.
- Growth arcs. The character
is essentially the same person at the end of the story, but has
learned something, overcome something about themselves, or changed
roles. This is common in literary fiction, and common for
well-developed secondary characters.
- Falling
arcs. This is typical when creating an authentic-feeling villain,
doomed by flaws and bad choices.
- Flat arcs -- “iconic”
characters like Sherlock Holmes or Nero Wolfe, common
in mysteries, adventures, and spy thrillers. We
may learn more about them as the story or series progresses, but
they don’t change.
Along the arc, you should challenge the character frequently; thrust them into difficult predicaments; remove supports and conveniences; bring them into situations only a changed person can solve. Show their vulnerabilities, concerns, and flaws. They should face frustrations; their reactions to not getting what they want drive the plot. There are many possible specific reactions, such as anger, blame, or even giving up, and there may be a mix; the secondary reactions might also be useful in the plot. Stress and conflict may bring to the fore some inner character complexity or contradiction.
A particularly intense form of conflict is to place the character in a moral dilemma: a choice between two highly undesirable choices. Force them into a corner, where something important to them personally is at stake, there are no easy solutions, the character must act, and must live with the consequences; then the choice deepens tension and advances the story. You can face them with two conflicting desires, face them with two bad things (such as yielding to bribery or extortion versus violating a conviction), or pick some genre-related dilemma, such as justice versus injustice (crime), faithfulness versus betrayal (romance), or consciousness, humanity, and morality (speculative fiction). Perhaps have them escape the dilemma by finding a third way, and make that way “unexpected but inevitable.”
Avoid having the character driven by
the plot; give them a life outside of it. Don’t force actions
inconsistent with their personality or desires; watch out for
unconsciously assuming your m ovations are the character’s. Beta
readers can sometimes detect this better than the writer, since
writers can be blinded by the “need” for the action to go a
certain way.
Character
Profile Questions
This is a combination of several lists I found of things to decide
or explore about your characters. Some sources suggest basing
characters on real people you’ve met, at least in part. One
source
lists 8 male and 8 female archetypes; they come with ready-made
characteristics that make answering these questions easier. For
characters significantly different from yourself, you will need
considerable research; I have
enjoyed lessons from Writing
the Other.I’ve numbered these for possible future reference, and sorted them into alphabetical order by one key word; I decided I wasn’t experienced enough to prioritize them by importance. Bear in mind that you won’t necessarily reveal all of this directly, just as you don’t reveal all your worldbuilding detail; your novel shows the tip of the iceberg.
Also, for things like greatest strengths and weaknesses, don’t get hung up on “greatest;” a major one is good enough.
- Ability and
impairments.
- Age, including mental
age.
- Appearance, though
you don’t infodump everything right away: add details through
dialog and action. Consider
distinguishing features such as scars, piercings, tattoos, and
physical imperfections.
- Backstory: what shaped them. Family, childhood, career choices, traumas; best, worst, and most embarrassing things that ever happened. Moments of fear, courage, sorry, joy, failure, shame (undermining of self image), guilt (violation of their moral code), redemptive forgiveness – some of which are backstory and some of which might be part of the story. Don’t go overboard; focus on what’s relevant to the story. Steven King apparently said “The most important things to remember about back story are that (a) everyone has a history and (b) most of it isn’t very interesting.”
- Class, in the socioeconomic sense.
- Desires (especially their greatest, which might be obsessions), passions, ambitions, joys, pleasures, and goals. This can suggest conflicts, since the world doesn’t arrange itself to easily grant our desires. Brandon Sanderson characterizes goals as changeable, and achievable within the constraints of the current story or scene; motivations are longer term and more fundamental. Mary Robinette Kowal uses objective and superobjective for the same distinction.Motivations can be conscious (and thus more likely to drive the plot), and shown through thoughts, dialog, and actions. They can be deliberate, a special case of conscious, incorporated into the character’s plans. They can be unconscious, which makes it harder to reveal, but you can show the character reacting to situations related to their motivations and needs, or have them think one way but act another.
- Emotional triggers, particularly anger and fear.
- Ethnicity. race, and
nationality.
- Flaws, weaknesses, and vulnerabilities, especially their greatest. They should interfere with the character’s motives and suggest plot elements. Brandon Sanderson distinguishes flaws (things the character was able to fix before, but didn't), handicaps (something to overcome, not within the character’s power to change, but perhaps fixable within the story), and limitations (things that generally don’t change, but that constrain how the character behaves).
- Inner/private life,
which may differ from outer/public. Things that keep them awake;
blind spots; secrets; embarrassments.
- Gender identity and sexuality.
- Name, which should be
ethnically appropriate.
- Occupation and income.
- Personality type, such as Myers-Briggs category, Enneagram number, or Dungeons and Dragons alignment.
- Relationships, past and present, and their effect. Siblings, friends (including best), romantic partners, mentors or apprentices, political affiliations, even treasured physical objects. Is the relationship functional or dysfunctional? For people, even those who are close, are they for or against the character’s goals? What sources of friction might there be in the relationship.
- Religiosity
and
spirituality (including atheist).
- Role in the story.
- Secrets that
if revealed would forever change the character’s relationships and
standing in the world.
- Strengths, especially
their greatest,
some of which might evolve
to heroic levels. Skills
and talents.
- Traits, such as
(dis)honesty, bravery/cowardice, generosity/miserliness, nobility;
these are usually moral or ethical, and intersect with flaws,
strengths, and weaknesses. One source
suggests 3-4 positive and 1 negative,
the contrast being a source of conflict. An uplifting ending
accentuates positive traits and de-emphasizes negative ones; downer
endings do the opposite.
- Voice and accent, how they speak: vocabulary, turns of
phrase. Both inner and outer dialogue (which can contrast with each
other).
Moving
Forward
After doing all this research I’m both encouraged and
intimidated. I understand a lot more about making a character
engaging, and have a wide range of choices of what to include in the
opening scene that I want to polish. On the other hand, there is a
lot of work to do, much of it
new to me. At
this stage of my writing, I know I have a lot to learn, and each time
I take on something new, I’m making progress.
Sources
I Consulted
The whole of Season
13 of Writing Excuses was about character, but I only surveyed
those that seemed most directly related to making a character
engaging.- 4
Tips for Writing Round Characters
- 5
Creative Ways to Get to Know Your Characters
- 5
Key Questions To Ask About Character Motivations
- 5
Quick Tips For Crafting Believable Characters
- 6
Tips for Introducing Characters
- Adjusting character competence (WX 9.26)
- Adjusting Character Proactivity (WX 9.32)
- Adjusting Character Sympathy (WX 9.25)
- Brandon Sanderson Lecture #9: Characters (1:12:13 video)
- Cause
and Effect: Does Your Character's Behavior Make Sense?
- Create
Compelling Characters With These 3 Types of Character Arcs
- Creating
Characters Who Clash
- Engaging Characters (WX 9.10)
- How
to Build Powerful Character Relationships
- Let
Your Protagonist’s Light Shine
- "Likeable"
vs. "Relatable" Characters
- Naturally
Revealing Character Motivation (WX 13.18)
- Negative
Traits Thesaurus (summary only; requires sign-up for details)
- Plot
arising from characters (Rebecca Faith Twitter thread)
- Q&A on Beginnings (WX 10.17)
- Q&A on Character (WX 10.8)
- Sympathetic
characters (Scott Reintgen Twitter thread)
- The
Four Essentials of an Effective Character Arc
- The
3 Ms of Character Setup
- Three-Pronged Character Development (WX 9.13)
- What's
My Motivation? Tips on Showing Character Motivations
- Why
protagonists need to be active
- Writing Active Characters (WX 13.2)
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